Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 46 11-05-2003 , 02:22 PM
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Looking great! This is a super thread to follow along with. Any tips for UV unwrapping and painting?

# 47 11-05-2003 , 10:49 PM
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Witchy... Uv map are tme consuming just use a lot of planar projections and make the map as flat as possible. As for paint I use maya for the basic layout of different colors than bring the file into photoshop for adding details.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 48 12-05-2003 , 02:03 AM
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So do you map each projection seperately or do you take them and adjust them into a single texture map for taking into PS? I find laying out UV's very difficult, all this cutting and sewing always seems to go strangely wrong. I have the UV map tut but I am still not quite getting there.

# 49 12-05-2003 , 02:11 AM
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You have to break up the parts your trying to lay out to get a nice flat map, using planar projections.. once you have them all projected yes you have to do a tone of sewing to do.

Like I said it a very time consumming...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 50 12-05-2003 , 03:32 PM
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Pretty Much done.. will start my last model for my new reel this week.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 51 12-05-2003 , 03:34 PM
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Closer


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 52 12-05-2003 , 03:41 PM
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nice job user added image

# 53 12-05-2003 , 03:57 PM
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Thanks Mike..... good luck tomarrow=)


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 54 13-05-2003 , 11:42 AM
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cool kurt user added image
whats tommorow mike ? - if you dont mind me asking ?


Thanks for wasting your time reading this line.
# 55 18-05-2003 , 06:41 AM
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Looking very good, Kurt!

# 56 22-05-2003 , 07:53 PM
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i had to see.....EXCELLENT work my friend

Attached Thumbnails


"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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Last edited by Vectorman; 22-05-2003 at 07:56 PM.
# 57 22-05-2003 , 08:41 PM
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Thanks mate.. still some slight color differences. if i have time i'll try and get them closer.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 58 23-05-2003 , 12:22 AM
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NICE, how did i miss this whole thread!! Anyways, great job kurt! I love VIVI user added image.. he was originally just called the black mage in FF1.. or it was black wizard. Anyways, he was a awesome little dude.. Other than that though, i notice that your model could be squished down a bit, and also has a straight back, when vivi actualy has a major hunch, as you can see in that refrence picture that vector provided user added image.. lookin realy good though kurt.


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 59 23-05-2003 , 04:20 AM
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Whoah- way to go. you are definitely "the man"!! top notch fer sure!! :wow:

could we get a peek at your UV's?user added image

H!

# 60 23-05-2003 , 04:25 AM
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yes yes !! that would be great to see the different maps



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