SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / parent's rotation axis
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 13-05-2003, 05:27 AM   #1
heddiw
Registered User
 
heddiw's Avatar
 
Join Date: Apr 2003
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default parent's rotation axis

i try 2 ask it another way

maybe i've missed something, but i cant figure it out:
-i have a rolling cube, rotated around axisX and transformed along axisY using expression - on separated parent level. so, i've made a clip as cube rolls along axisZ. if i make a turn on the top level parent around axisY, the cubeshape turns, but adding the same clip 2 the timeline again moves the cube along world axisX, as the top level's parent is the world, i guess. if i add a parent to the current top level, than it rotates around its local axis, which means the moved cube rotates using the distance from the parent as a radius., of course.

so, is there any way, 2 make tx/tz to act as a local transformation and ty rotate around its own local axis?

thx

/h
heddiw is offline   Reply With Quote
Old 13-05-2003, 04:28 PM   #2
Alan
Moderator
 
Alan's Avatar
 
Join Date: Oct 2002
Location: London, UK
Posts: 2,800
Thanks: 0
Thanked 5 Times in 5 Posts
Default

maybe try changing the rotation /translation to object space by double clicking on the tool on the left hand side of the window and selecting "object".

hope that helps

Alan
__________________
Technical Director - Framestore

Currently working on: Your Highness

IMDB
Alan is offline   Reply With Quote
Old 14-05-2003, 03:58 AM   #3
heddiw
Registered User
 
heddiw's Avatar
 
Join Date: Apr 2003
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
Default

thx anyway. but:

hmmm, ok, maybe i wasnt clear,
i know, i can set move tool 2 move along object's axis, but if i set up a clip 4 1 cube-roll, the clip itself contains the moving axis, which wont change, if i rotate the cube, coz tx/tz/ty r always parents axis, in this case, world's axis.. i dont want
2 make clips 4 all possible direction. that would be a pain and a shame..

so i need a parent 4 the cube, but there comes the previous problem with rotation after move.

or, how can i force maya other than adding a dummy parent 2 move an object along its local axis like using channel's tx/tz/ty..

thx...
heddiw is offline   Reply With Quote
Old 04-08-2008, 03:44 AM   #4
asdf6934
Registered User
 
Join Date: Oct 2003
Posts: 1
Thanks: 0
Thanked 0 Times in 0 Posts
Default

Hi,similar problem to me about rotation axis.There`s a cube in the persp view. when the cube began to rock,I would like the cube to imitate some stupid action. I wish the cube to sway while it rolls ahead,however,I find the axis is on the top of the cub. I would like the cube to sway with its botton on the ground.I display the rotation axis of the cube from the channel control and change the rotation axis number in segment of the timeline and set key .play again and find the previous animation in chaos.What is the best way to alter the rotation axis without breaking the whole animation ?
asdf6934 is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.