Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 06-05-2003 , 01:29 PM
Jim's Avatar
Registered User
Join Date: Jun 2002
Location: Adelaide Australia
Posts: 201

MR integration with Maya 5????/

Hi,

Just wondering (in real terms) how much is MR now integrated into Maya 5 (for users of Maya 5 if possible)?

Is the IPR now functioning with MR?

Rendering Z buffer?

I heard that SubD's are now supported!!!!!

re Jim


Mayan elder......only in years.....
# 2 09-05-2003 , 08:30 PM
korben's Avatar
Registered User
Join Date: Jul 2002
Location: SWEDEN
Posts: 22
subds supported ... must be quads though...

particles works.... no glow though but it can be done i mr with a contour shader ..

seems like AW works pretty hard on mental ray in maya5... it's just a start. It will be better in future release i think...

sorry for my bad English.....


Last edited by korben; 09-05-2003 at 08:33 PM.
# 3 12-05-2003 , 10:30 AM
Registered User
Join Date: Oct 2002
Location: Taunton, UK
Posts: 128
it is gonna be quite some time before it is as intergrated as much as XSI is

# 4 15-05-2003 , 07:11 PM
Registered User
Join Date: Nov 2002
Location: Pakistan
Posts: 57

Most of all

well most of all maya 5 users will be the first to test /work with mental Ray 3.2.

good news ,,,,,,

looks like mental images is interseted to work wid alias...


user added image


Learn the Rules|Then|
Burn the Rules Book
# 5 31-05-2003 , 03:05 AM
Registered User
Join Date: May 2003
Posts: 32
Did test it and its at least 10 times faster than the one from 4.5.
not to mention relatively bug free.Its given a whole new dimension to Maya 5.If you use this one, i guarantee that you are not going back to 4.5, come what may :-)

# 6 03-06-2003 , 01:01 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
Its pretty quick on Maya 5, but I am having major issues with Sub d's they keep on not showing up when I render. Grrr... Now that most of my stuff is Sub d's. and now they don't render! At least not everything does. THanks,
Brian


Please check
My (old) website!
# 7 04-06-2003 , 03:10 PM
BabyDuck's Avatar
Subscriber
Join Date: Nov 2002
Location: USA
Posts: 1,170
brian, i read that the subd has to be 100% quads to render the subd.

# 8 04-06-2003 , 03:31 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
thats really a bummer..... when working in the low poly mode, sometimes you want to add detail to a certain area for muscles and stuff, but you don't nessarily want to follow the line thru the enitre model, so that you won't have unnessary Polys b4 you convert to subd's. Kinda sucks, but oh well, in those cases there is allways GI_Joe user added image
Brian


Please check
My (old) website!
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads