Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-07-2003 , 08:03 AM
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July Contest - BillyZ - Normal

Interesting idea for a contest, my idea reference came to me after watching the first couple of minutes of the flick "28days later". I plan to design a mutated gorilla.

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# 2 03-07-2003 , 08:12 AM
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I didn't get much fo a chance to work much on it yet because I just saw this thread but, here's what I've got so far.

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# 3 03-07-2003 , 08:45 AM
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Couple more updates.. then bed.

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# 4 03-07-2003 , 08:46 AM
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ZZZZzzzzzzz

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# 5 03-07-2003 , 08:49 AM
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niffty user added image what kinda powers is he gonna have?


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# 6 03-07-2003 , 05:43 PM
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Powers... hmm, actually I just woke up and I've definetly thought of some concepts. I'm going to write a story/ perhaps an animation behind my character for one, how he was a lab-gorilla. And how the military used random injections in him, which gave him abnormal strength and various attributes. Also how the miltary wanted to harness this, providing he will be controlled by them with a microchip inserted in his brain.

My Gorilla character will be equiped with some krazy hardware and weaponary. I'm going to start drawing up some sketches as we speak. Perhaps tweek with my storyline, and give it a decent timeline.


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# 7 03-07-2003 , 07:05 PM
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cool user added image

is he gonna be like serious? if not he could be controlled by a banana hanging in a string from som sort of helment o_O


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# 8 03-07-2003 , 07:33 PM
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Actually, most of my characters have been pretty cartoony, I'm going to try for a realistic character... here's hoping it turns out. lol


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# 9 04-07-2003 , 07:21 PM
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Well I said, I wanted to do a realistic gorilla, I guess its turning out to be more cartoony that predicted.. well I guess I'll just go with the flow and see where it takes me.. any feedback?

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# 10 04-07-2003 , 07:34 PM
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Great start mate... watch the shoulder areas the lenght of the arms, they are a bit short from the look of them......

The realistic look will come just make sure you get the proportions rought out first, the rest is just adding ading and pulling verts.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 11 04-07-2003 , 07:36 PM
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# 12 05-07-2003 , 12:13 AM
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Update

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# 13 06-07-2003 , 06:35 PM
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Alright I have a question, for my character... I would like to make an object like a spaghetti sieve, like a bowl with a lot of holes in it. Whats the easiest way of doing that...I've tried a bunch of long thin cylinders, an booleaned them into half of a polygon sphere. I dunno is that the best way?


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# 14 06-07-2003 , 06:59 PM
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I would think the quickest way would be to do it with a texture-

then your mesh would be a whole lot lighter too.

alpha for the holes

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# 15 06-07-2003 , 07:02 PM
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...and the models coming along nicely!

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