Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-09-2003 , 03:59 PM
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September Challenge: Witchy - Normal

Blimey this is going to be a tough one! Great brief Mike, thanks for explaining it all so well.

I have never made or textured a low poly anything much apart from weapons, a streetlight and a few bits and bobs, so this should be quite a challenge in every sense of the word. And I'm a 'normal' what a joke!! At least I should provide people with a few hearty laughs.

I was momentarily torn between the future fortress thing and the hoarde like people. As I have never modelled a low poly person I think I will try and do away with my 'cute' reputation (fat chance) and go for maniac barbarian killers.

I am thinking of hunting around the White Dwarf type area for some concepts suiting the theme - will that be ok? I am not going to follow them specifically but just for ideas as I can't draw for toffee.

Two people in one month sounds like fun, at present I am thinking one hulking bloke and one dwarfy type, or perhaps a priest or rune casting support person. Let the casting off of cute and the ritual humiliation of beng crap in the normal category begin!

# 2 01-09-2003 , 04:05 PM
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Sounds great! Looking forward to it. user added image

# 3 01-09-2003 , 06:24 PM
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Popped together a couple of compilations of stuff I found off the net to help me along with the old concept thing (no point in drawing a barbarian stickman).

Barbarian warrior chap first;

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# 4 01-09-2003 , 06:26 PM
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And a dwarf like friend. I really am not going to be able to deliver this! But still, try anything once.

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# 5 01-09-2003 , 06:28 PM
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Cool stuff mate!
Good luck.

# 6 02-09-2003 , 08:32 PM
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Well, making a start on the body and legs. Played with some boots too, they will need poly reducing, sadly, always liks boots. Nothing softened as yet. Basic shapes at present so I have something to build on and so I can make it roughly in proportion, need to add some more things to refine the shapes... background pics from fineartsk.

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# 7 03-09-2003 , 12:07 AM
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Looking good so far. user added image

# 8 03-09-2003 , 12:27 AM
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Yea, I hate it when my legs come detached from my torso as well. user added image

Nice boots, and those legs are darn sexah! :p


# 9 03-09-2003 , 03:09 AM
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Thanks guys.

Sexah better than cute!

On a related note, does the 3000 max poly count and the texture sheets include a weapon and, if not, what poly budget / texture size should one use if a weapon is required?

# 10 03-09-2003 , 03:16 AM
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3000 is the cap for the character and everything on him.

1 512, and 1 256 is also for everything on him, although, if necessary, a 2nd 256 can be utilized.

# 11 03-09-2003 , 03:35 AM
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Damn me you art directors are hard men!

# 12 03-09-2003 , 03:45 AM
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lol, I was going to be a little lenient when it came to textures, but I figured it'd be defeating the purpose of giving all of you a REAL job-like assignment. user added image

# 13 03-09-2003 , 06:48 PM
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No it's only fair (bites own nails off) boss. user added image

Bit of an update- thickened the legs particularly at the thighs (Nataliia informed me barbarian needed to exercise), reduced boot polys, did some lower leg armour extruding, played with a poly shape for cloak, started a horned helmet from a cylinder. Had a go at a head as well which can be fairly basic I hope as the helmet covers most of it. Currently 1700 triangles, so need to reduce a bit, but thought I would do some arms and shoulder armour before deciding what to cut and where to go back and round a bit (like front of legs). Want to add a belt and a few detail things so need to make some savings. Was thinking of making his head smaller to make him look bulkier, although with body armour he'll beef up a bit - any views?

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Last edited by Witchy; 03-09-2003 at 06:58 PM.
# 14 03-09-2003 , 06:59 PM
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Poly Character

Cool, watching this progress is as good as a Tutorial user added image Nice

Scraggy

Hehe.... Problem is you make it look easy.

# 15 03-09-2003 , 07:01 PM
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Thanks!

If you read my screams and swearing on icq you wouldn't think so 8).

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