Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hello everyone!
I am verry n00b, but I decided to make a car. I will post here progress, and will need some help from. I would also like if anyone could C&C.
tnx!
can anybody tell me how to make a realistic ligths (the one that car uses)?
Oh, and tyres on the pic are not my. I just found it somewhere and wanted to see how it looks.They will be the next thing I will make.
Here is some progress:
If youre very noob then im ultra noob because i cant even make a car even when i follow a tutorial (Gmask Subaru WRX)...If you can tell me how you started making this one...id be really great keep up the good work!
Well, basicly, I first found image planes for the car (top,side, front,back view). Then, when you se up those image planes into your scene, I went to side view, draw a polygon with create poly. tool, then, then I just played mostly with extrude edge tool. Ya know; you set up 1st poly from th side view, then go to top view and make corrections there, then extrude left edge of the poly and do the same. that is mostly what I have done. I would give you a link to a site with image planes, but I've formated HD, and forgot to save those links. Damn,
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