This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
hmm my mistake was that i created a cube with too many subdivision...i had had to use a simple cube and then use the poly split tool .Would be better and safe more time.
seems a little blocky near the bottom with lots of faces that dont seem to need to be there. Ide say on the unsmoothed model flesh them out a bit, then resmooth.
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thats pretty true. I recomend going back into the unsmoothed version, and delted edges untill you get back to a reasonable number, its easier to extrude out or split poly to increase the number, harder to go back later and trim them out. And its overall easier to conform a small mesh to your liking than an imtimidatingly high mesh.
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Well firstly I only smoothed my model in order to show you the torso result...but because i'm not done with the whole upper body I use the unsmoothed version of course...the last step is smoothing fo me....
Secondly all the geometry is needed in my view.maybe i can merge some edges like the triangles on the unsmoothed version or so but mainly it is done....
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