Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-01-2004 , 01:33 PM
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Jan/Feb - Dragonhawk- Noob

hmm i will try it...but i'm not sure if i'll try to make it as low poly or high poly.But I#m sure i will not texture it cause i cant...lol

# 2 17-01-2004 , 07:42 PM
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Haven't been using maya for a lot of time...now i'm back hahahaha.!!!
concept:

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# 3 17-01-2004 , 07:54 PM
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Image Plane Setup

here i've installed the image planes....

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# 4 17-01-2004 , 08:16 PM
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Nice concepts user added image

Looking forward to it!

# 5 20-01-2004 , 08:38 PM
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Modeling Part 1

hmm my mistake was that i created a cube with too many subdivision...i had had to use a simple cube and then use the poly split tool .Would be better and safe more time.

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# 6 20-01-2004 , 09:20 PM
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Modeling Part 2

Here is my upper Torso part...i think im done with it mostly...i only have to make details....other comments?PLZ COMMENTS!!!

btw:Who have done such a comparision before?what you say?Noone? man im good .......lol....just kidding....

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# 7 24-01-2004 , 09:30 AM
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seems a little blocky near the bottom with lots of faces that dont seem to need to be there. Ide say on the unsmoothed model flesh them out a bit, then resmooth.


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# 8 24-01-2004 , 02:33 PM
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I'd agree. One method that you might want to keep in mind is not adding geometry until you really need it.

# 9 24-01-2004 , 03:37 PM
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thats pretty true. I recomend going back into the unsmoothed version, and delted edges untill you get back to a reasonable number, its easier to extrude out or split poly to increase the number, harder to go back later and trim them out. And its overall easier to conform a small mesh to your liking than an imtimidatingly high mesh.


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# 10 28-01-2004 , 08:27 PM
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All needed

Well firstly I only smoothed my model in order to show you the torso result...but because i'm not done with the whole upper body I use the unsmoothed version of course...the last step is smoothing fo me....
Secondly all the geometry is needed in my view.maybe i can merge some edges like the triangles on the unsmoothed version or so but mainly it is done....

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