Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 10-01-2004 , 01:13 PM
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revolved surfaces not rendering smoothly

hi everyone.

i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me is that when i render them, they appear blocky with very pronounced corners, which is very different from the way they look while i actually work on them. i've tried increasing antialiasing and i've also tried texture mapping, but the problem remains.

any suggestions?

# 2 10-01-2004 , 05:06 PM
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Increase your object's Tesselation values (UV) in the attribute editor and change to highest quality.


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