Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
i'm currently working on structures using revolved surfaces. while i work on them, they look fine and smooth. however, what bugs me is that when i render them, they appear blocky with very pronounced corners, which is very different from the way they look while i actually work on them. i've tried increasing antialiasing and i've also tried texture mapping, but the problem remains.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off