Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-09-2005 , 08:04 PM
astrocalder's Avatar
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Join Date: Feb 2005
Location: Santa Monica
Posts: 76

light render problem

when i render out a frame, there's some kind of interference in certain parts of the frame, where light hits it. it looks kind of like zebra lines in video - multiple paralell lines that appear on my polys at a certain angle. i've gone through my settings, but i don't know how to fix it. i'm assuming it's light related, possibly a depth map/raytracing problem.

anyone see this problem before?

thanks for any help.

# 2 29-09-2005 , 08:46 AM
Alan's Avatar
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increase the resolution of your depth map. You can also adjust the bias setting to remove the shadowing artifacts

:ninja;
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# 3 29-09-2005 , 11:13 AM
astrocalder's Avatar
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Join Date: Feb 2005
Location: Santa Monica
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awesome, thanks

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