Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-07-2006 , 03:38 PM
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Join Date: Jul 2006
Location: Portugal
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Subdiv - squares instead of circles

Hello!

I was watching the Cartoon Dog Tutorial and when Kurt converted the poly to subdiv, the vertexes appeared as circles, like this:

user added image

But when I converted the poly to subdiv, the vertexes appeared as squares (like when the model was a poly) and the the legs are flatten like they were before... I got this really strange result:

user added image

What can I do to fix this? I've heard of you about cleaning up the geometry but Kurt's cartoon dog model isn't "hyper clean" so I was thinking to start to do that from the beginning in the next model I'd work on. Is it necessary to start the cleaning process in this model? My problem as to do with that?

Here is the file, if it is needed:

dog2.zip

Thank you, user added image
Sepraud


Last edited by Sepraud; 20-07-2006 at 03:43 PM.
# 2 20-07-2006 , 03:54 PM
sspikedudley's Avatar
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there is nothing wrong with your model, the vertice difference is purely a custom choice in the preferences, Kurt made the tutorial a long time ago when sub d vertices used to display the sub d density level hence why there are zeros, if he refined the mesh by selecting it and hitting finer the zeros or circles would change to the number 1, it is simply a method to show the current sub d level you are on and wont hinder your model in anyway.

If you want it to look like in the video simply go to Windows -> Setting/Preferences -> Preferences -> Subdivs -> Numbers

# 3 20-07-2006 , 04:07 PM
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Join Date: Jul 2006
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Thank you, now I understand why I have squares instead of circles user added image

And my second problem, the flatten parts... Why Kurt's dog feet are so smooth and my dog's feet are so flat?

And what is the sub d density level? And how can I change it?

Regards,
Sepraud

# 4 20-07-2006 , 06:40 PM
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Join Date: Jul 2006
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Kurt "answered" my question about the flatten legs and feet in the subdivision! :attn:

After some time, in the cartoon's dog video tutorial (part 4), he says: "(...) hit 3 (...)" - when he is adding more detail and he converts the model to subdiv again. So I pressed '3' in the number pad, in my keyboard, and the flatten legs and feet got smooth!

Anyway, thanks for your attention! user added image
Sepraud

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