Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-10-2007 , 05:24 PM
ilaita's Avatar
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Problem with Skeleton

I have made a Skeleton with three bones and after, with IK Handle Tool join the two end bones. But I want rotate them supporting the distance between(among) both last bones.

thank you...

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# 2 27-10-2007 , 12:42 AM
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explain what you mean more clearly, the image you attached doesnt go any way to explaining what result you want.

# 3 31-10-2007 , 06:24 AM
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I think he meant he want to rotate everything around that green line between the first and the last joint ***

# 4 25-11-2007 , 04:19 PM
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i understand that ur problem its about bone rotate so bone not in the same line u have to use just move transport when ur setup ur bone

# 5 25-11-2007 , 07:26 PM
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um, pole vector constraint?

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