Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-04-2003 , 05:21 AM
flyman's Avatar
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Join Date: Feb 2003
Posts: 48

I get a problem with particle collision.

I get a problem of particle collision.

I created a emitter(emitter type=direction,direction y=1)and the particle named "hubble-bubble"(the particle render type is sphere), and 2 nurbs planes.
the animation start,the sphere is rise,collise with plane1 and plane2(already set the collision with that 2 planes).

i want the "hubble-bubble" collise with plane1 then rebound,collose with plane2 then disappear int the same time.

can the particle has 2 type of collision in the same time?
user added image
please give me directions.


<img src=https://www.philsky.net/HOME/fly/photo/sign_simplymaya.jpg alt=https://www.philsky.net/HOME/fly/photo/sign_simplymaya.jpg>

Last edited by flyman; 08-04-2003 at 06:13 AM.
 
# 2 08-04-2003 , 02:49 PM
ragecgi's Avatar
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Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Yes, and Nouser added image

Your best bet for this situation would be to keyframe either the LifespanPP, and/or the OpacityPP of the sphere particles since you know exactly when they will be colliding with the second plane.

Do a search in the Maya doc's for those 2 attributes, and it should tell you how to apply themuser added image

Good luck, and post a playblast if you can to show us better what you meanuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
 
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