Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-10-2006 , 12:48 PM
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Join Date: Oct 2006
Posts: 4

particles with geometry instances collision problem

I hav a quick question...

When using particles to instance geometry is it possible to have the collision occur on the surface of the geometry and not at the center where the particle is.

pls help me out.. im in a bit of a pickle!

# 2 23-10-2006 , 07:26 PM
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Join Date: Sep 2002
Location: London, UK
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Short answer: no

Depending on the shape of your instanced objects, you might get away by offsetting the collision surface. A brute force approach would be to use rigid bodies instead...


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