Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 01-05-2009 , 11:00 PM
UncleMito's Avatar
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Do people name shading groups?

Hi,

I watched people during tutorials stress that naming materials is important. I get that. But do people name shading groups? Just wondering.

# 2 02-05-2009 , 09:32 AM
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I do, can get confusing if you have many many shaders all called blinn1, blinn 2 etc, especially if they are similar in colour.

Same as naming objects.


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# 3 02-05-2009 , 03:56 PM
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I typically don't, unless I need to for some reason. For instance, in Unreal, naming shading groups skin00, skin01, skin02, etc maintains the order for material IDs which is important.

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