Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 22-10-2002 , 01:21 PM
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Alternativ "mirroring" of polygon primitives:

1) Select a primitive
2) Select scale tool (r) and move it inside out
3) Then you have roughly the same primitive facing the other way.


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# 17 22-10-2002 , 01:29 PM
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Changing the way an object "moves", when moving it by simply dragging the object around the scene.

Press and hold Ctrl + klick one of the movement-icon-arrows

Thus. klicking the up-arrow, you are able to move the object around in the x-y plane only, and keep the elevation when moving the object around.


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# 18 22-10-2002 , 03:40 PM
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Hey...nice one! Saves some persp/ortho view switching...


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# 19 23-10-2002 , 11:38 AM
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nice info undseth.. :p

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