Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-06-2008 , 09:11 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374

Moving character with fur?

I might be missing something but this is giving me a headache. I have some fur attached to geometry. I need to animate the geometry but the fur doesn't like it. In particular rotating my geometry drives the fur crazy. Is there something i'm missing?

# 2 30-06-2008 , 09:35 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Sigh, i just wasted an hour trying to resolve this, it was history on my geometry. I was positive i deleted it but there you go!

# 3 30-06-2008 , 09:46 PM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
I was wrong, i thought there was no issues. I moved my model into place and the fur is messed up in the render. What the issue is, i need to scale the geometry and of course the hair doesn't scale with it.

Edit: Fixed, i just scaled the scene.

This fur is on a leg, i want to duplicate the leg and add the same fur description. Problem is i can't move the new leg as the fur is tied to the transformation of the original leg.

Is there any options other than creating the fur from scratch?


Last edited by mrmacca; 30-06-2008 at 10:43 PM.
# 4 01-07-2008 , 12:45 AM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
No not really. The quickest way would be to create a new fur description on the new leg, and just copy and paste the settings/values etc from the other leg.

or What you could try is keeping a record of the values on the original legs fur description, then delete it and create ONE new description for both legs, it should work as long as the uvs arent over lapped in the texture editor

Jay

# 5 01-07-2008 , 09:55 AM
gster123's Avatar
Moderator
Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Or save the fur description as a preset, then as Jay said make a new fur description and then replace it with the saved preset.


"No pressure, no diamonds" Thomas Carlyle
# 6 01-07-2008 , 11:01 AM
Subscriber
Join Date: Jun 2002
Location: Texas
Posts: 374
Thanks for the help guys. I guess it's not that big an issue to create new fur, might be the better idea anyway so i can add in a slight variance.

Still it's always good to know for sure. Thanks again.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads