This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I am fairly new to maya fluids, however I have gotten a good flame effect going. I am trying to get it to project with more energy, like a flame thrower. I added a volume axis field, but nothing seemed to change as far as the forward velocity (it is still a standard flame). I have played with most of the settings. I am sure I am missing some thing that will stand out when I am pointed at it. Can someone give me any advice as to what I may be doing wrong? I have attached the scene file.