Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
So okay I unwrapped an object and applied a map to it and that goes fine, but when I go to unwrap a completley diffrent object it automatically "adopts" the mapping of the last thign I unrwapped and I have no idea how to undo that and add a completley diffrent map of my own. I try and assign a new material and that doesnt do anything, any suggestions?
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