This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
try compositing. Render out most of your scene as software, and the particles seperately in hardware. You can either coposite them manually, or find a program that will do it for the sequence automatically. I think there's a couple tutorials around, but unfortunately I don't know where they are....
You're lucky - at least your hardware render actually works....
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