This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Not bad but maybe you should look into more presentation options. If you're set on using screenshots then maybe assign a shader with some color and specularity and turn on wireframe on shaded or something to make it a bit more interesting.
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