Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 01-06-2004 , 08:20 PM
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Image planes hate me

All i'm trying to do is to get a reference image in maya. I downloaded that dragon tutorial image planes setup and followed it to a tee. I got to the part where u middle mouse drag it over, but the image doesn't show up. The gray gets a little lighter and thats it. What's going on. Does Maya need a certain file type??

# 2 01-06-2004 , 08:24 PM
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Hit '6' on your keyboard.

# 3 01-06-2004 , 08:28 PM
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whattttttttttttttt

You have got to be kidding me. I feel really stupid. Thankyou so much u have no idea how much time i've spent trying to get that stupid picture to show up in the background. 6 what is that. I always hit 5. lol well thx so much.

# 4 02-06-2004 , 01:15 AM
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It enables hardware texturing, which can also be found in your window's panel menu under shading.


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# 5 02-06-2004 , 02:00 AM
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Try & get used to the camera attribute editor under View

# 6 03-06-2004 , 12:09 AM
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hey

i have no menu called view or if i do i don't know where it is. I have a book that says that too, but it's for an older version.

# 7 03-06-2004 , 03:01 AM
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He's referring to the menus in each view panel. If you don't see it, hit shift +m.


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# 8 03-06-2004 , 07:26 AM
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hehe I remember me asking for help and the only anwer was ....'6' well yes...than you feel stupid I guess but hey! we all learn from eachother right !


...
# 9 03-06-2004 , 07:59 PM
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Got another easy one

I know you can do this easily in 3dsmax, but how do i tell maya i only want to move a structure only x wise, or only y wise, or only z wise? thx everyone.

# 10 04-06-2004 , 03:18 AM
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You'll notice when you hit 'w' on your keyboard you get a tool on your object with 3 arrows. Each one corresponds to the X, Y, or Z axis. If you'd like to do it more numerically you can open up the channel box (that button on the very top right, under the close/maximise buttons) and in there is a translate box for the X Y and Z axis.

# 11 04-06-2004 , 03:32 AM
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*After* you create your image plane. You will see "placement extras" open up. Toward the bottom in *Center __ __ __ * is x,y,z. Then look at the image planes in perspective. You will most likely have to size one or the other so both images match. You do this with Width or Height I forget think it's Width. When you get comfortable with it create a new set of camera views. Duplicate the image planes & you can have a set centered at 0,0 and a set split (one behind the modeling object & the other to the left). Go for It

# 12 04-06-2004 , 12:13 PM
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You can also press the translate, scale, or rotate keys (w,e, or r) and left-mouse btn click and hold to bring up a marking menu which will allow you to constrain translation along a particular axis.


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# 13 04-06-2004 , 07:33 PM
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ok

Thankyou everyone for ur help. I guess now its time to start modelling the tutorial. thx.

# 14 05-06-2004 , 02:23 AM
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i've got a problem

I was starting the tutorial and i ran into a problem. I created my image planes, and then created a cylinder. I wanted to be able to see the cylinder infront of my image plane in the front view, however, it is behind the image plane and i cannot get it in front. ANyone know how to fix this. Thx.

edit: I thought i'd add on that i just got my image plane fixed. If i don't do it the camera attribute way i can do it, but if someone can tell me how to do it that way i'd be grateful. Also, if u do it the plane way and then adding the picture, can u change the shading of one object instead of them all. For example, the plane is set to 6 and i want the object at 5 so i select the object and hit 5 but they both change. Is there a way to stop that. One last thing, what setting makes the object shaded gray, but also transparent thx so much everyone.


Last edited by wright100; 05-06-2004 at 02:39 AM.
# 15 05-06-2004 , 02:59 AM
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When you hit your number buttons you change the way everything in the scene is shaded. The only thing I know of that changes objects individually would be the X-Ray Shader. But -- if you project your image through the cameras instead of on planes then you can still have things like wireframe while seeing the picture.

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