Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 11-01-2005 , 08:37 PM
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Join Date: Nov 2004
Location: England
Posts: 35

copying UVs - advice ???

Hi,

I have modelled, textured and already begun to animate a character. Although, Now, I have figured out a much better way to texture him.

I really dont want to have to go back and re-animate, plus I have used blendshapes for facial animation as well, to re-do that would be pretty annoying...

so, can anyone tell me if there is a way of setting out my UVs and just, re-applying them from one model to another? Or basically any method where I could apply new textures without losing animation etc...

Any help would be massively appreciated !
Geo.

# 2 11-01-2005 , 09:24 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
duplicate your model, UV map it like you want. select new, shift select old, Polygons > Transfer. Make sure UVs is set in the Transfer options.

This only works for identical duplicated objects.

# 3 11-01-2005 , 11:19 PM
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Join Date: Nov 2004
Location: England
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Hey,

thanks man, I'll give it a try! Hopefully, this will save me a load of grief!

Cheers dude,
Le Geo.

# 4 12-01-2005 , 04:30 PM
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Join Date: Nov 2004
Location: England
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Just a query, when you say the models have to be the same, do they have to be exactly the same, or just topology wise?

Cheers,
Geo.

# 5 12-01-2005 , 05:38 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I've not had much luck with models that weren't duplicated from the original. Now, you can move vertices all you want with the duplicate, but when you add more or take away geometry, it doesn't want to work.

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