Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-02-2005 , 03:53 PM
Registered User
Join Date: Mar 2004
Location: cornwall
Posts: 1

blendshape problem

I'm having a problem with blendshapes for my facial expressions in Maya 4.

I've created some blendshapes and they work fine, but when I have a blendshape in use the head of my model no longer responds to the movement of the skeleton. It just stays put.

In the same way, when I pose the neck or jaw with the skeleton and then apply a blendshape the head deforms to the original pose ignoring the position of the skeleton.

I used smooth-bind for the head and rigged it before modelling the blendshapes. When I created the blendshapes I had the attributes set to default.

I've used blendshapes once before and I didn't have this problem, have I missed something in the setup of the blendshapes?

Can anyone help?

Thankyou.

# 2 05-02-2005 , 06:51 PM
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads