Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 25-04-2005 , 03:44 PM
movestudios's Avatar
Registered User
Join Date: Mar 2005
Posts: 5

Assign Cameras to Textures

I was just wondering if it is possible to link a camera's field of view to a texture.

This was hard to understand for some of my colleagues, so to prevent further confusion, I will use the example of a security camera.

I wish to have a camera outside of a closed space, and have what it sees rendered to a square/rectangular plane, so one could monitor what is outside without actually going outside.

If this isnt possible, please tell me; this is based around an important class project.


Thanks for the consideration and help (if any user added image)

~move

Still need visual? I found a security cam tutorial for Doom3.. now if Only I could do this for Maya.

Image taken from https://www.doom3world.org/phpbb2/viewtopic.php?t=3782

user added image


Woo!

Last edited by movestudios; 25-04-2005 at 04:20 PM.
# 2 25-04-2005 , 08:19 PM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
not saying this is posible in other ways, although if so I haven't herd of it. What you can do is render it out once from the perspective of the video servalance cam, and then from a nother cam looking at it and the screen, using the animation of the first render as your animated texture on your little tv or lcd screen. etc.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads