Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 02-05-2005 , 08:48 PM
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Join Date: Feb 2005
Posts: 18

colliding geometry...

there is sequence where my objective is to shatter a glass pane...but the shards do not disperse, they collide with the collision object but dont go any further than a few units, and then they just hover there.

the shards are active rigid bodies; each on its own collision layer(0-14)

the colliding object is a sphere, an active rigid body; with passive keys set and also its own collision layer (-1)

everytime i run the sim...i get nothing but collision and interpenetrating errors...

...any help would be greatly appreciated.

# 2 03-05-2005 , 12:18 PM
I just started playing with this....but hopefully I can still help...did you create an air field to blow the shards?...as well as applying gravity...they should fly some more and fall with that...good luck
TheAnswerRP03


Last edited by TheAnswerRP03; 03-05-2005 at 12:25 PM.
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