Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Just tell me what do you think? It is not my model, I am just texturing it...gave me the hardest time texturing someting with a darker skin tone than mine.
it depends on what you need it for. for a game with low res that might be ok. but all in all I´d say that does not lok like a skin. right now it´s just an orange shader. tone might be ok, but the color is far too saturated. google around. there are tons of tuts on creating skin. simulating skin is more tricky than you can imagine at first.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off