Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 25-02-2006 , 03:36 PM
skywola's Avatar
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Join Date: Jan 2004
Location: Tempe, Arizona, USA
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Rotating a figure

This is a problem that I have run into that so far I have yet to find a solution for:

In the attached file, when you hit the play button, you will see that the figure rotates side-to-side initially, but as the figure turns and gets closer and closer to a 90 degree angle, instead of moving side-to-side, it moves forward - backward.

The goal is to retain the side-to-side motion as the figure turns.

The rotation is controlled by MEL coding, but I have not found a way to code it so that the side-to-side motion is consistant as the figure turns . . . . any ideas?

Attached Files
File Type: mb rotate experiment.mb (70.3 KB, 240 views)

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