Did a bit of fine tuning on the face and started the texturing. There is only a SSS procedural on the face. I'll start doing a color/spec map one of these days.
It's definitely coming along - but I still think the corners of the mouth need some work. Also the eyes a looking a little odd. Either they are too close or the pupils are not sitting correctly - at the moment he looks a little cross eyed. Good work though.
Thanks for the comments Arran. You are correct about the eyes, and I can't figure out why. The eyes are actually looking completely straight, but for some reason it doesn't look that way. Maybe it is their position on the face, or how the skin wraps around them. My wife had the same comment...I'll have to play around with it.
About the corners of the mouth, can you elaborate a bit on that? I'll post a wire later tonight. I'll have to admit that the place where im having the most difficulty is the snout (from the mouth up to the nose). I can't get the exact shape I have in mind.
I touched up the snout area a bit. I moved the eyes a bit more away from each other and changed the position of a spot light that was causing a shadow next to the right eye and the reason for it looking cross eyed.
I think the main problem with the lips is that they are looking pinched at the corners as if they come to a point. Usually at the corners of the mouth the lips turn inward with the bottom lip often tucking underneath the top lip. They are also looking really straight at the moment. I would focus on pulling down the points on the lip directly below the philtrum and also giving the bottom lip a more dynamic shape. Have a look at the lips in side view - at the moment they are looking pretty flat.
Yep, the lips do end on a point as a matter of fact hehe. I'll have to play around with that and see how I manage to achieve what you are talking about. I am not worried about making the mouth more dynamic, but how to get rid of that pinched look is going to be the challenge. Thanks a lot for the comments arran.
Well, I redid the uv map, used a cylindrical map instead of a spherical one and it worked a lot better. Then i started tweaking a bit the SSS shader. I did some quick bump and color texture, but I will need to redo all that stuff cause its crap. Im happy with the settings on the shader though.
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The quality on this jpg sucks, next update i'll use a better quality picture.
Ok, more fine tuning on the shader and the eyes. Started researching hair...this is going to take me a while lol. There is a very subtle displacement map on this image. It took me forever to figure out how to use disp maps with custome mental ray shaders...its so easy now...
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