Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
is there a possibility/function/mel skript to set all uv shells in one direction?
i mean when i do a planar mapping on seperate faces one face is on the side, another is flipped by 180 degrees. etc (image)
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