Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-02-2008 , 09:23 AM
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Join Date: Nov 2007
Location: london
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-0 on arm rotations

hi everyone.
im still trying to set up an arm for my character following the maya handbook.

When i move the end effector and then change the ik handle bac to sticky some of my rotations go to -0. is this ok ? if i type in 0 to try change it it doesnt do any thing

please reply someone?!

thanks


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# 2 23-02-2008 , 10:21 AM
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Join Date: Nov 2007
Location: US
Posts: 28
Those values are fine. That's just something Maya does.

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