Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 24-10-2008 , 11:56 AM
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Join Date: Feb 2008
Posts: 8

Hardware Texturing

Hi,

I have created a scene with many textures and when viewing in the main window with hardware texturing active shows some objects with a black/white 'cross hatching'.

These are using a texture map that's used elswhere in the scene without problem.

The frame renders OK, it's just annoying to see all but these objects textured correctly.

I've played around with the face and vertex normals to no effect.

Any ideas?

My graphics card is an nvidia fx3700 supported by autodesk.

Rob

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