This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
These are not the oringial image planes but are from the same file. Should work just fine. Get the new size of the hands from the new file when you go to make your image plane in Maya.
Dave or Miss Nova may have the originals on a back up. This tut is about 4 years old.