This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
It should select the object and export to wavefront obj it will give you the pop up menu then play with the different options Although I have 3ds max 6 I dont think things have changed much
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