Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 04-06-2012 , 06:38 AM
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Join Date: Dec 2011
Posts: 1

Maya rigging major help needed :(

Ive just finished my first head rig with blend shapes, and realised that I didnt freeze transformations for the jaw user added image

So the jaw is stuck at 20º, and when I put the input of the blend shapes under the skin cluster it moves the blend shape jaw 20º upwards. I hope I have explained this clearly enough.

So is there any way I can freeze transformations of the jaw joint even though it is connected to a million different things, and if not what do I do? user added image

*And also if I use two blend shapes at the same time the jaw will go up twice as much

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