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 25-06-2003, 02:31 PM #1 PixelPost Registered User   Join Date: Jun 2003 Posts: 13 Thanks: 0 Thanked 0 Times in 0 Posts Help With UV I am new to maya so I am not sure really how to approach this I am trying to uv an imported obj file, I am trying to make a toy rocket launcher Can someone explain what would be a good way to make the uv's for this Thanks Attached Thumbnails
 25-06-2003, 03:29 PM #2 mtmckinley The Maya Mountain     Join Date: Aug 2002 Location: Seattle, WA Posts: 8,245 Thanks: 1 Thanked 25 Times in 25 Posts probably could Planar map the prongs, cylindrical map the center. __________________ -Mike www.mtmckinley.net The Maya Toolbelt
 10-07-2003, 06:22 PM #3 kazama Registered User     Join Date: May 2003 Location: ecuador Posts: 270 Thanks: 0 Thanked 0 Times in 0 Posts hope this will help I think that first, the model has to be facing front in the z axis and the side in the x or viceversa because if you are going to use a planar proyection on the prongs the result is going to be better if they are facing the x or z axis because the proyection comes in x,z, and y. So for the prongs of the sides use a planar on z, and for the one in front and back use a planar on x only selecting the polys on the sides For the top and down of the 4 prongs use a planar proyection in the y axis. And for the center a cilindrical mapping will do. And a planar on y for the top and bottom of the center. kazama raularosemena@hotmail.com
 10-07-2003, 09:42 PM #4 dannyngan Registered User     Join Date: Dec 2002 Location: Seattle, WA Posts: 1,154 Thanks: 0 Thanked 1 Time in 1 Post Just to be clear, planar projections can come from any direction, so it doesn't matter how your model is oriented. For this particular shape, it would make sense to set your planar projection options to Fit To Best Plane, so that when you select faces on one of the prongs, for instance, the projection manipulator will automatically align to the faces correctly. A cylindrical projection will work for the center piece, although, if you want to keep everything proportionally correct or as flat a possible, you could map each vertical strip of faces with planar projections. Just depends on how picky you want to get. __________________ Danny Ngan Animator | Amaze Entertainment my website | my blog | my job
 12-07-2003, 01:18 AM #5 kazama Registered User     Join Date: May 2003 Location: ecuador Posts: 270 Thanks: 0 Thanked 0 Times in 0 Posts thank's for the correction, I just tried to help. _______ kazama raularosemena@hotmail.com

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