Mastering mental ray Bundle - Focus Exteriors

By: David James | Software: Maya 2014 | Runtime: 19 hours and 33 minutes
Course length: 19 hours and 33 minutes
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Tutorial Information
  • Price: 83.95
  • Format: 1080p HD
  • Video Credits: 62
Parts Credits Length Size
Download Lesson Pack 1 3 37 Min 180Mb
Download Lesson Pack 2 3 61 Min 282Mb
Download Lesson Pack 3 3 80 Min 429Mb
Download Lesson Pack 4 3 62 Min 203Mb
Download Lesson Pack 5 3 56 Min 362Mb
Download Lesson Pack 6 3 40 Min 202Mb
Download Lesson Pack 7 3 31 Min 580Mb
Download Lesson Pack 8 4 72 Min 450Mb
Download Lesson Pack 9 4 104 Min 887Mb
Download Lesson Pack 10 4 87 Min 475Mb
Download Lesson Pack 11 4 100 Min 1300Mb
Download Lesson Pack 12 4 95 Min 1200Mb
Download Lesson Pack 13 4 58 Min 452Mb
Download Lesson Pack 14 3 95 Min 516Mb
Download Lesson Pack 15 2 35 Min 309Mb
Download Lesson Pack 16 3 27 Min 81Mb
Download Lesson Pack 17 3 34 Min 90Mb
Download Lesson Pack 18 3 28 Min 85Mb
Download Lesson Pack 19 3 71 Min 228Mb
Home / Video Courses / Mastering mental ray Bundle - Focus Exteriors

About This Course

Mastering mental ray Bundle - Focus Exteriors

Save 20% off the regular price with this mastering mental ray bundle, which contains three of our best selling tutorials from the last year. We put it together to focus on creating and rendering outdoor environments. The first two tutorials in concentrate on creating the lighting and scene components, trees, grass, plants, bushes and other outdoor assets. The third tutorial covers getting the most out of the render engine using render passes, layers and pass contribution maps. Full descriptions can be found below. While the focus of this bundle is exteriors, it also covers a lots of mental ray information that can be used in any scenario. This bundle contains the following tutorials: Exterior lighting in mental ray, Realistic outdoor environments and The dark art of mental ray

01 - Exterior lighting in mental ray

The goal of this tutorial is not to teach you how to light up one scene, it's to get you comfortable working with mental ray for exterior arch-viz. We use a relatively simple model so we can focus our efforts on techniques that you can reuse in your own scenes. What's covered in this tutorial is listed below.
  • Scene setup and introduction to linear workflow
  • Gamma correction and understanding color space
  • Setting up physical sun and sky
  • Tone mappers in Maya simple exposure and photographic exposure
  • Blocking out the main scene with the mental ray architectural material
  • Creating a swimming pool shader basic lighting and viewport 2 setup
  • Building more complex shading networks with the arc design material
  • Creating custom reflection / bump and displacement maps in Photoshop
  • Building more complex shading networks with the arc design material continued
  • Creating clouds and then animating them for time-lapse shots
  • Using mental ray production shaders to control our scene, custom reflections and eye rays
  • Photometric lighting in Maya explained
  • Outside lighting and visible light geometry
  • Finishing the shading of the scene, quick way to create grass, inside lighting
  • Finishing the scene shading continued
  • Creating curtains with ncloth
  • Rendering a separate scene background and final image tweaks.
All scene files are included. Files are also included for older versions of Maya.

02 - Realistic outdoor environments

In this eleven hour long tutorial we take a look at creating realistic outdoor environments in Maya and mental ray. If you've been relying on third party applications to create your environments this tutorial will show you how you can do it within Maya. Every element in the scene you see above is created in the tutorial entirely within Maya. We look at creating different types of trees, bushes, flowers and grasses. We also look at how the final scene itself was put together.



By the end of the tutorial you will have built up a large library of reusable assets for all your own outdoor scenes as well as a good working knowledge of paint effects.

03 - The dark art of mental ray

If you find yourself rendering over and over again for hours at a time, this is the tutorial for you. In this tutorial we'll attempt to demystify mental rays render pass system paying special attention to the mia_material_x and it's outputs. We'll also look at common uses for render layers such as ambient occlusion and depth. We'll show you how to split your image apart to achieve an almost material level control in post. We'll delve into complex masking with pass contribution maps as well as simple masks using custom color passes. We'll achieve control of the individual lights in the scene in post saving you tons of time. By the end of this course you should have total control of what comes out of mental ray, giving you back control and more importantly saving you time. We use Nuke in this course for the post production work and all scene files are included.

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