Breaking the Bank - Bifrost, Bullet, nDynamics, Fluid

By: David James | Software: Maya 2015 | Runtime: 5 hours and 20 minutes
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About This Course

Breaking the Bank - Bifrost, Bullet, nDynamics, Fluid

In this tutorial we create a complex simulation using four of the main dynamics engines found in Maya. We start by shattering geometry, followed by simulations with Bullet physics. After our simulation finishes we cache it out using Maya's pipeline cache. We then introduce Bifrost to create a liquid that our pipeline cache can interact with. From here we use nParticles to quickly add greater detail to our simulation. We also introduce Maya Fluids to create dust. This project covers Bifrost, Bullet, nDynamics and Fluids interacting together to create the simulation you can see in the video.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Scene setup
  • Lesson Pack 01 2. Basics of Bullet physics
  • Lesson Pack 01 3. Shattering geometry
  • Lesson Pack 02 4. Rigid body sets
  • Lesson Pack 02 5. Finalizing Bullet simulation
  • Lesson Pack 02 6. Exporting to alembic
  • Lesson Pack 03 7. Bifrost basics
  • Lesson Pack 03 8. Bifrost cache and mesh
  • Lesson Pack 03 9. nDynamics
  • Lesson Pack 04 10. nDynamics continued
  • Lesson Pack 04 11. Instance to geometry
  • Lesson Pack 05 12. Fluids
  • Lesson Pack 05 13. Fluids continued and final scene

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