Spach-Alspaugh House and Environment Volume 2

By: David James | Software: Maya 2015 | Runtime: 5 hours and 47 minutes
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About This Course

Spach-Alspaugh House and Environment Volume 2

In this tutorial we take a look at creating the UV maps and the environment for the Spach-Alspaugh House. We cover many topics like UV mapping and baking of high resolution geometry into displacement. We also generate ambient occlusion maps to prepare for texturing. This we do using mental ray and Maya's inbuilt Turtle render engine. We then create the plants and trees with paint effects, which we convert to polygons. Finally we do a basic camera match, and look at various techniques for placing objects with particle systems.

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Lesson breakdown

Below you can find a breakdown for each individual lesson in this course

  • Lesson Pack 01 0. Intro Video
  • Lesson Pack 01 1. Roof UV layout
  • Lesson Pack 01 2. Baking displacement
  • Lesson Pack 01 3. Ambient maps with MR and turtle
  • Lesson Pack 02 4. Putting baked textures together
  • Lesson Pack 02 5. UV main house
  • Lesson Pack 03 6. Create leafless trees
  • Lesson Pack 03 7. Create leafy trees
  • Lesson Pack 04 8. Create Bushes and ground cover
  • Lesson Pack 04 9. Create grass and prep for export
  • Lesson Pack 05 10. Basic camera matching
  • Lesson Pack 05 11. Setup and placement of trees
  • Lesson Pack 06 12. Placement continues
  • Lesson Pack 06 13. Particle systems
  • Lesson Pack 07 14. Particle systems continued
  • Lesson Pack 07 15. Ivy generation

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