Get all five volumes of our Spach-Alspaugh House and Environment courseware and save 15% (normal price $149).
This series will take you through the complete pipeline of creating animated and textured exterior shots, starting with the modeling of the house and finishing off with the final composite.
Spach-Alspaugh House and Environment Volume 1
Learn how to model a house based on architectural blueprints in Maya. We use a variety of modeling techniques with polygons, NURBS and curves to build the house in this step-by-step project. [
Full Details Volume 1]
Spach-Alspaugh House and Environment Volume 2
This tutorial covers the UV layout and environment creation. Here we look at a wide range of topics to prepare for texturing such as UV mapping, baking high-res geometry into displacement, and generating normal and ambient occlusion maps. You'll also learn how to use Paint FX in Maya to create trees and bushes for any type of environment, do a basic camera match and various techniques for placing objects with particle systems. [
Full Details Volume 2]
Spach-Alspaugh House and Environment Volume 3
In this tutorial we cover the texturing and animation of environments, as well as some techniques for complex paint effects. [
Full Details Volume 3]
Spach-Alspaugh House and Environment Volume 4
In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing is done in Mari where we create diffuse color, bump, spec, displacement and dirt maps. We also look at various techniques to generate baked maps to aid the texturing process. [
Full Details Volume 4]
Spach-Alspaugh House and Environment Volume 5
In this tutorial we take a look at the new system for render passes and layers in Maya 2016, before moving on to Nuke to composite both the still shot and the animation. [
Full Details Volume 5]
All necessary scene files are included with this courseware.