Spach-Alspaugh House and Environment Courseware

By: David James | Software: Maya 2016, Nuke 9, Mari | Runtime: 27 hours and 58 minutes
Course length: 27 hours and 58 minutes
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Tutorial Information
  • Price: 124.95
  • Format: 1080p HD
  • Video Credits: 80
Parts Credits Length Size
Download Lesson Pack 1 3 60 Min 534Mb
Download Lesson Pack 2 3 61 Min 461Mb
Download Lesson Pack 3 3 80 Min 546Mb
Download Lesson Pack 4 3 80 Min 567Mb
Download Lesson Pack 5 3 77 Min 618Mb
Download Lesson Pack 6 3 66 Min 513Mb
Download Lesson Pack 7 2 30 Min 405Mb
Download Lesson Pack 8 2 60 Min 460Mb
Download Lesson Pack 9 2 51 Min 268Mb
Download Lesson Pack 10 2 55 Min 770Mb
Download Lesson Pack 11 3 36 Min 478Mb
Download Lesson Pack 12 3 45 Min 407Mb
Download Lesson Pack 13 2 70 Min 480Mb
Download Lesson Pack 14 3 4 Min 759Mb
Download Lesson Pack 15 4 90 Min 871Mb
Download Lesson Pack 16 4 70 Min 419Mb
Download Lesson Pack 17 2 61 Min 349Mb
Download Lesson Pack 18 3 60 Min 305Mb
Download Lesson Pack 19 3 10 Min 927Mb
Download Lesson Pack 20 3 90 Min 334Mb
Download Lesson Pack 21 3 95 Min 931Mb
Download Lesson Pack 22 3 70 Min 434Mb
Download Lesson Pack 23 2 90 Min 863Mb
Download Lesson Pack 24 2 60 Min 339Mb
Download Lesson Pack 25 3 20 Min 1400Mb
Download Lesson Pack 26 3 50 Min 221Mb
Download Lesson Pack 27 3 55 Min 211Mb
Download Lesson Pack 28 3 47 Min 244Mb
Download Lesson Pack 29 2 35 Min 266Mb
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About This Course

Spach-Alspaugh House and Environment Courseware

Get all five volumes of our Spach-Alspaugh House and Environment courseware and save 15% (normal price $149).
This series will take you through the complete pipeline of creating animated and textured exterior shots, starting with the modeling of the house and finishing off with the final composite.

Spach-Alspaugh House and Environment Volume 1

Learn how to model a house based on architectural blueprints in Maya. We use a variety of modeling techniques with polygons, NURBS and curves to build the house in this step-by-step project. [Full Details Volume 1]



Spach-Alspaugh House and Environment Volume 2

This tutorial covers the UV layout and environment creation. Here we look at a wide range of topics to prepare for texturing such as UV mapping, baking high-res geometry into displacement, and generating normal and ambient occlusion maps. You'll also learn how to use Paint FX in Maya to create trees and bushes for any type of environment, do a basic camera match and various techniques for placing objects with particle systems. [Full Details Volume 2]



Spach-Alspaugh House and Environment Volume 3

In this tutorial we cover the texturing and animation of environments, as well as some techniques for complex paint effects. [Full Details Volume 3]

Spach-Alspaugh House and Environment Volume 4

In this tutorial we cover the texturing and materials for the main house. The bulk of the texturing is done in Mari where we create diffuse color, bump, spec, displacement and dirt maps. We also look at various techniques to generate baked maps to aid the texturing process. [Full Details Volume 4]

Spach-Alspaugh House and Environment Volume 5

In this tutorial we take a look at the new system for render passes and layers in Maya 2016, before moving on to Nuke to composite both the still shot and the animation. [Full Details Volume 5]


All necessary scene files are included with this courseware.

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Lesson breakdown

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