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Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
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MR rendering
Hey guys, i know that's not a big deal, but coment plz!
Thread by: englar
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Views: 1,956
by
subnurbs
13-02-2003|08:55 AM
Replies:
13
Views: 1,956
MR problem
The first time i rendered an outdoor scene using MR for Global Ilumination, de render came out very good, so i saved the file for posterior shots!...
Thread by: englar
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Views: 1,060
by
englar
13-02-2003|12:30 AM
Replies:
0
Views: 1,060
MR GI/FG optimizations???????
Hi all, Part of the reason I rallied with others for this forum was to establish a 'pool' of knowledge relating to MR for Maya. My first...
Thread by: Jim
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Views: 1,610
by
Kevin
12-02-2003|01:55 PM
Replies:
1
Views: 1,610
rendering Z depth channels??????
Hi, I tried rendering out a Z depth channel while using MR the other day and for the life of me could not. I wish to use the Z depth channel...
Thread by: Jim
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Views: 1,238
by
Jim
12-02-2003|01:35 PM
Replies:
0
Views: 1,238
How do you get the perspective camera to not make shadows?
I am experimenting a little with shadows. I have a complex plane that has holes in it. I am using this for shadows, which will appear on a poly plane...
Thread by: Darkware
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Views: 2,632
by
Nem
10-02-2003|06:50 PM
Replies:
2
Views: 2,632
Mental Ray Question
I have Maya 4.0, and I noticed Mental Ray is for Maya 4.5. Now I was wondering if theres a version of MR for maya 4, or if it will work with 4.0. ...
Thread by: I-Iybrid
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Views: 1,572
by
Hidalgo
10-02-2003|05:02 AM
Replies:
6
Views: 1,572
There you go!
Your wish Is my command!
Thread by: Kevin
Views: 1,698
by
Jim
10-02-2003|04:49 AM
Replies:
13
Views: 1,698
FinalGathering of the Grumman Duck
I have taken an ill these days and battle sore a throat and some light tiredness. So I did a rendering with mental ray today (because I don't care...
Thread by: undseth
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Views: 1,669
by
BabyDuck
09-02-2003|06:23 PM
Replies:
3
Views: 1,669
Mental Fur Problem
MentalRay cant seems to render fur does it happens to u guys too? using 4.5 unlimited, mentalray 1.5
Thread by: subnurbs
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Views: 1,265
by
subnurbs
08-02-2003|06:39 AM
Replies:
2
Views: 1,265
is this achievable???
hello.... may i ask...is this efx achievable in maya?? can we really imitate this picture or how close can we get..could anyone give me...
Thread by: chibi16
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Views: 1,308
by
Nem
06-02-2003|12:15 AM
Replies:
2
Views: 1,308
shader swatches
Hi all! i downloaded a few shaders from highend to my \AliasWavefront\ShaderLibrary\shaders\Glass directory it works fine but it is not perfect...
Thread by: subnurbs
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Views: 1,412
by
subnurbs
03-02-2003|06:25 PM
Replies:
0
Views: 1,412
Mental Ray & glow
I have a little problem. As I already knew Mental Ray doesn't handle the maya post render glow (given in the material attributes). All I want to know...
Thread by: Bolek
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Views: 2,359
by
Tolerate
03-02-2003|06:11 PM
Replies:
1
Views: 2,359
Multiple Render Queueing...
Would someone mind supplying a (relative) newbie with a concise step-by-step recipe for kicking off multiple renders, one after another? EG -...
Thread by: dkouts
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Views: 1,715
by
dkouts
03-02-2003|01:08 AM
Replies:
6
Views: 1,715
Fog light misbehaving - fog shadows disappear
:banghead: I have a fairly large scene made in Maya 4.03 where a hole opens in a surface and a fog light (spotlight) shines through. When I first...
Thread by: JulianBT
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Views: 2,742
by
JulianBT
02-02-2003|06:46 PM
Replies:
3
Views: 2,742
render results : large file size?
I just rendered an animation of 1000 frames with a resolution of 320x240 , no ray tracing and low quality resolution. And YET, the resulting .avi...
Thread by: nspiratn
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Views: 2,032
by
schmick
30-01-2003|09:31 AM
Replies:
5
Views: 2,032
transparency map and shadows
Hi I've mapped a transparency map of eye lash on a polygon, it looks okey,but the shadow still have the poly's edges. The polygon is part of the...
Thread by: zerofill
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Views: 1,891
by
zerofill
29-01-2003|10:46 PM
Replies:
2
Views: 1,891
Rendering stops.
Hi there, When i render out my scene, i ask for 500 frames, and it only does about 250 or so... any reason? i put it at maya iff, with a 'by: 1'...
Thread by: grunze
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Views: 1,312
by
grunze
27-01-2003|08:18 PM
Replies:
2
Views: 1,312
Lighting probs
Ok, i'm using GI Joe for lighting. I was just wondering why the corners and edges are brighter than the walls? I thought that they would be more...
Thread by: schmick
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Views: 1,407
by
schmick
26-01-2003|04:51 AM
Replies:
4
Views: 1,407
photorealistic rendering
Is it possible to achieve a good degree of photorealism with only the Maya rendering, without using Mental Ray? What kind of impact does the...
Thread by: silviapalara
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Views: 1,888
by
silviapalara
25-01-2003|12:30 AM
Replies:
4
Views: 1,888
shadow size
Hi, I have a ball bouncing on a table. The ball casts shadows on the table. i am using depth-mapped shadows. the light source is directly over...
Thread by: grunze
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Views: 1,718
by
ragecgi
23-01-2003|05:15 AM
Replies:
1
Views: 1,718
wireframe render
hye all i'd like to render an object in wireframe did you make it from the material like in max or is it on the objects attributes thxx:banghead:
Thread by: popolovitch
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Views: 7,702
by
subnurbs
21-01-2003|09:37 AM
Replies:
14
Views: 7,702
HDRI Image
I was playing with this tutorial I found on HDRI and this is what I got...nothing too fancy.. -Emo
Thread by: Emo
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Views: 2,170
by
Emo
20-01-2003|06:06 AM
Replies:
2
Views: 2,170
my ugly mental ray render...what went wrong
well.....all said :-) got caustics,gi
Thread by: pitbull
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Views: 3,075
by
pitbull
14-01-2003|10:42 PM
Replies:
9
Views: 3,075
Rendering Basics
Does someone know a good resource for getting the basics on the standard Maya renderer? My renders are coming out very crappy and would love to...
Thread by: morlich
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Views: 1,243
by
ragecgi
13-01-2003|06:57 PM
Replies:
3
Views: 1,243
not enough ram?
hey there people, i put this thread in the vip section but it was actually meant for this one. my problem is that i was...
Thread by: scraggs
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Views: 1,898
by
iron_tick
11-01-2003|05:12 AM
Replies:
7
Views: 1,898
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