Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
First post i try to attach an image to. Right now it's a bunch of polygons but i hope it would look like a Merkava 2b - An israeli Main Battle tank...
Thread by: eran Subscribe
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eran
by eran
06-09-2004|04:37 PM
Replies: 1
Views: 917
Hi all. A new model I've been working on. After Sagat for the April challenge, I wanted to have a go at a fully clothed and propped figure. Though I...
Thread by: ben hobden Subscribe
Views: 28,993
ben hobden 17-07-2011|10:54 PM
Replies: 126
Views: 28,993
been working on this for a few days and i was curious to see what people think .Thanks
Thread by: fusedgore Subscribe
Views: 1,588
fusedgore
by mirek03
02-11-2008|11:37 PM
Replies: 7
Views: 1,588
Hey everyone, Just a little background to this image - I'm currently in grad school and working on a 5 person project to produce a prototype version...
Thread by: soulcialism Subscribe
Views: 1,300
soulcialism 15-02-2005|05:12 PM
Replies: 0
Views: 1,300
Just messing around with my first head (soon body). Made with polygons. A little more than a day of work. I'm gonna add a nose, eyes, and lips...
Thread by: Cyborg Corp Subscribe
Views: 1,092
Cyborg Corp 26-06-2003|03:05 AM
Replies: 8
Views: 1,092
Well, this isn't really work in progress; just something I was fooling around with. Since I don't know that much about shaders and whatnot, I decided...
Thread by: Darkware Subscribe
Views: 1,224
Darkware 24-11-2002|08:17 PM
Replies: 5
Views: 1,224
hey all, i guess what i'm going to make?...another mech?!?! i know i still have the farmyard to finish and i will, but later. i dont like being...
Thread by: tadpole3159 Subscribe
Views: 7,945
tadpole3159 30-03-2007|07:33 AM
Replies: 50
Views: 7,945
Modelling isn't finished so far... when finished there will be some kind of female clock...
Thread by: worldofmaya Subscribe
Views: 1,481
TychoCelchuuu 09-11-2002|04:21 PM
Replies: 9
Views: 1,481
Heya SM Folk :) This is wip pics of the current project I am working on for the studio. It is a Mobile Gun Turret, and once completed will be...
Thread by: MainlineX Subscribe
Views: 1,347
MainlineX 23-09-2005|07:20 AM
Replies: 6
Views: 1,347
A new project I am working on. I have several different directions in mind to take this.But first I need to get a good model, which Im finding quite...
Thread by: ben hobden Subscribe
Views: 8,098
ben hobden 05-11-2010|05:05 PM
Replies: 55
Views: 8,098
Hi there, This is the head I created using Micahael McKinley's head tutorial. I spent hours looking for head tutorials over the internet. Those I...
Thread by: Forlax Subscribe
Views: 1,424
Forlax 16-08-2003|09:52 PM
Replies: 1
Views: 1,424
Hi all, Here's an image of my near-to-completion head. I followed Michael McKinley's head tutorial for the most part. Although I had to model the...
Thread by: Forlax Subscribe
Views: 1,134
Forlax 26-10-2003|04:10 PM
Replies: 1
Views: 1,134
Hi Guys, I don't know when I used Maya last, but I'm still on version 6.0! Roughly modelled up my son's micro Helli, which we plan on doing a...
Thread by: BMS Subscribe
Views: 1,560
BMS
by BMS
02-07-2007|01:38 PM
Replies: 6
Views: 1,560
Hello! after getting both 3ds max and maya I decided to start my first project and I'm going to attempt to make the cast from Dungeon keeper. My...
Thread by: Gingerman Subscribe
Views: 2,620
Gingerman
by mastone
24-12-2010|07:02 PM
Replies: 1
Views: 2,620
I have decided to redo my portfolio and add 7 small scenes and 3 big scenes. I am so much better at modeling from practice than I was when I was in...
Thread by: banksta Subscribe
Views: 2,975
banksta 27-12-2007|01:21 PM
Replies: 15
Views: 2,975
Are you looking to migrate mailboxes from one tenant to another in Microsoft 365? One can perform the migration manually or can use third party...
Thread by: pradeepsharma2894 Subscribe
Views: 994
jackoliver58 10-11-2023|10:58 AM
Replies: 2
Views: 994
Had to do another electronic thing, so I picked this. Nothing special yet.
Thread by: AnthonyCg Subscribe
Views: 1,312
AnthonyCg 22-10-2007|11:29 AM
Replies: 4
Views: 1,312
Im going to attempt to model a clean mid 1700's to early 1800's room. Ive started with a Lantern, Clock, and fountain pen in an ink thingy. Anyone...
Thread by: kinddoggofwar Subscribe
Views: 3,592
kinddoggofwar 11-06-2007|06:23 PM
Replies: 23
Views: 3,592
this is still a WIP.......... the character is rigged and ready to animate i'll post more renders soon with progress comments and crits are...
Thread by: PunkFlow Subscribe
Views: 2,272
PunkFlow 15-02-2003|07:25 PM
Replies: 18
Views: 2,272
Mieke | Page: 1 2
hey guys have been working on this character for the past two days. still need to update allot of things, but if you see something you think is...
Thread by: AikoWorld Subscribe
Views: 5,278
AikoWorld 19-11-2007|05:41 PM
Replies: 26
Views: 5,278
Hi there, I've got a polygon limit - around 1100, and a texture limit for the entire thing - 1024x1024. I'm just wondering what tricks I can do...
Thread by: sjlocke Subscribe
Views: 1,222
sjlocke
by ransick
03-07-2004|09:33 PM
Replies: 6
Views: 1,222
Hey, Working on a low poly MiG-29. Anybody have any comments to help me plus it here? It's about 900 tris. Thx. sj
Thread by: sjlocke Subscribe
Views: 942
sjlocke
by ransick
20-07-2004|06:09 AM
Replies: 2
Views: 942
I love this picture so much might make it into a future 3d project for my self.....
Thread by: Kurt Subscribe
Views: 7,098
Kurt 15-02-2005|02:45 PM
Replies: 45
Views: 7,098
Hey guys, this is a new model I started about two days ago. It's for my school's demo reel, and would like some feedback. Dont hold back. ...
Thread by: mclimer Subscribe
Views: 1,861
mclimer 23-02-2004|12:03 AM
Replies: 8
Views: 1,861
Back again. This is another model I've been workin on for a few days. Another project for school. Let me know what you all think. Still lots of...
Thread by: mclimer Subscribe
Views: 2,506
mclimer 01-03-2004|10:55 PM
Replies: 14
Views: 2,506
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