Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I've been modelling a highlighter to introduce me to some to basic modelling techniques while watching a few different tutorials. Some people...
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pbryd
by Gen
06-04-2012|07:53 PM
Replies: 3
Views: 2,867
I've wasted the whole afternoon trying to figure out where i'm going wrong with the first tutorial on building a room. Really annoyed with myself...
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pbryd 01-04-2012|09:53 AM
Replies: 14
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It's taken me a while to notice something when rotating my camera view, basically using the mouse and ALT key you can rotate Pitch and Heading but...
Thread by: djwaterman Subscribe
Views: 3,349
djwaterman 29-03-2012|10:14 PM
Replies: 4
Views: 3,349
Hi, i'm just starting with maya, and i've got big problem with extrude tool, the point is i can't edit or even select extruding faces, it's look like...
Thread by: emdoce Subscribe
Views: 8,437
emdoce
by emdoce
27-03-2012|02:53 PM
Replies: 4
Views: 8,437
Hi, So i am on a dilemma here. I modelled this car recently. 3D Dodge Viper RT/10 - YouTube It was part of my course on advanced Maya. Now i...
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Views: 3,718
BaalRoi 27-03-2012|12:38 PM
Replies: 4
Views: 3,718
Hi I know what normal mapping is. but I don't know how I use it in Maya and how I texture it. thanks.
Thread by: s.hagh Subscribe
Views: 2,716
DNorth
by DNorth
26-03-2012|06:37 PM
Replies: 2
Views: 2,716
Hello everyone, does anyone know how to bridge 2 cylinders, so it will look something like this glass table from final fantasy 8? Or some...
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Views: 15,134
Hermi1988 22-03-2012|08:23 AM
Replies: 31
Views: 15,134
Hi again. Just a general question about polygons in Maya. So for I've been merrily modeling away and my polygons appear to be double sided (shaded...
Thread by: djwaterman Subscribe
Views: 43,423
djwaterman
by ctbram
21-03-2012|02:34 PM
Replies: 9
Views: 43,423
before I go ahead and try to bend this hood emblem to fit the curve of the panel, is there any kind of Maya trick or tool that would do this for me....
Thread by: djwaterman Subscribe
Views: 4,334
djwaterman 19-03-2012|05:50 PM
Replies: 6
Views: 4,334
Something similar to this has happened a few time when I'm inserting edge loops. ...
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Views: 5,030
djwaterman
by ctbram
17-03-2012|11:10 AM
Replies: 4
Views: 5,030
I'm really curious about this training series and would like to make a purchase of it. Has anybody here already gone over them? Link To:...
Thread by: II Neko II Subscribe
Views: 6,076
II Neko II 16-03-2012|01:14 PM
Replies: 7
Views: 6,076
Hey All! Can anyone tell me a page or at least 1 adress to find an Vector made Blueprint(ai) of a car? I am searching for hours but cant a free...
Thread by: Joey81 Subscribe
Views: 3,691
II Neko II 16-03-2012|12:03 AM
Replies: 3
Views: 3,691
Hi guys, I wasn't quite sure where to put this but because it basically bugs me the most while modeling I figured I would ask here. Does any one...
Thread by: dre4mer Subscribe
Views: 15,671
dre4mer
by dre4mer
15-03-2012|12:10 AM
Replies: 3
Views: 15,671
Hi guys, i'm currently working on my first polygon model, so i'm a noob to Maya, its the iron man helmet,I thought it was all going well, but for...
Thread by: mendosa69 Subscribe
Views: 2,442
mendosa69
by ctbram
14-03-2012|02:49 PM
Replies: 1
Views: 2,442
is there a quick way for me to turn edge lines into EP curves? I'm about to be making some hair modeling out the mesh first and tehn tracing EP...
Thread by: MamoruK Subscribe
Views: 3,092
MamoruK 13-03-2012|05:08 AM
Replies: 1
Views: 3,092
teeth | Page: 1 2
model each individual one or make them using a single piece if that makes sense? or better yet if someone has a set of teeth possibly already made...
Thread by: MamoruK Subscribe
Views: 6,150
MamoruK 12-03-2012|09:49 PM
Replies: 15
Views: 6,150
hi guys i am maya 2011 user, when we apply the uv on model, all kind of projection should have a seemline. when we texturing model on accord of its...
Thread by: omegaend Subscribe
Views: 2,695
omegaend 12-03-2012|02:30 PM
Replies: 4
Views: 2,695
Hi guys, I am currently working on the model of a human head, and I used the soft mod tool to sculpt the hair. I was well into texturing the model...
Thread by: frankthehobo Subscribe
Views: 5,472
frankthehobo 09-03-2012|11:08 PM
Replies: 2
Views: 5,472
This is starting to really frustrate me. I must be missing something because the way I expect layers to work is counter intuitive to how they...
Thread by: djwaterman Subscribe
Views: 15,339
djwaterman 08-03-2012|12:06 PM
Replies: 8
Views: 15,339
Ok, so I wanna make a smooth hole within some geometry. This is what it looks like before I apply "smooth"....
Thread by: s1acker Subscribe
Views: 9,154
s1acker
by s1acker
06-03-2012|01:12 AM
Replies: 11
Views: 9,154
Hello, I begin to create NURBS and I like that (much more than polygons). But something strange is happening sometimes : when I select "control...
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Views: 8,444
MademoiselleEve 04-03-2012|03:23 PM
Replies: 9
Views: 8,444
It's a plug-in developed for Blender, and seems to me to be a very revolutionary way to make shapes, am I wrong, is this old hat or completely new? ...
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Views: 2,147
djwaterman 28-02-2012|05:21 AM
Replies: 2
Views: 2,147
Hi, relatively new to 3D modelling in general and am currently working on a 3D map of sorts. I started by drawing an outline in AI of a map, then i...
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Views: 3,784
AndreBM 28-02-2012|03:23 AM
Replies: 4
Views: 3,784
In this screen grab you can see some faces around the rear that are selectable and have wire-frames, but the shaded view doesn't see them. What might...
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Views: 5,356
djwaterman 27-02-2012|11:43 AM
Replies: 3
Views: 5,356
I just realized that when using polygons with smoothing (3 key), that you get a sub-D type smoothing except on outside edge corners, see...
Thread by: djwaterman Subscribe
Views: 6,866
djwaterman 25-02-2012|01:24 PM
Replies: 21
Views: 6,866
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