Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
Sorry to break-in mind-raper, but I'm making this thread STICKY so it will always be at the top for everyone to learn from! Post your...
Thread by: mind_raper Subscribe
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sherinnazar5 03-08-2021|09:29 PM
Replies: 64
Views: 138,169
Ok, it has been asked about enough to warrant me posting this so others interested in 3D Matchmoving may learn and benefit:) NOTE: This thread is...
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ragecgi 05-10-2011|02:32 PM
Replies: 6
Views: 27,658
I've been asked a number of times for reference, tips, tricks, and even how to make it in the industry, but if your looking for the holy grail of...
Thread by: ragecgi Subscribe
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Cyan Tarek 05-10-2011|02:59 AM
Replies: 10
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Hi, I would imagine this is a fairly common issue however I haven't been able to find any discussion about it online. Whenever I export a dense...
Thread by: JWhite3D Subscribe
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JWhite3D 06-02-2024|11:40 AM
Replies: 0
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Hello, I hope you can help me. I did an ncloth simulation of a landslide. But in some polygons the texture slides, generating a flicker in real time....
Thread by: rebolledocg Subscribe
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rebolledocg 16-07-2023|12:46 AM
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Views: 2,068
Hello, I have a skinned and paint-weighted my character, and then I used ncloth for the character's outfit (independent of the skinned mesh)....
Thread by: luciferr Subscribe
Views: 7,125
mayjormayham 11-02-2023|03:23 PM
Replies: 3
Views: 7,125
Hello, I am trying to create a simulation of falling leaves. I can apply nCloth to a poly plane, adjust the settings, and get a desired result, but...
Thread by: Bcurless Subscribe
Views: 6,893
Calvin
by Calvin
06-07-2021|01:49 AM
Replies: 1
Views: 6,893
Hey there, okay so ever since I've began using XGen there's this same problem and I can't find out why. Only thing I can tell, is that it...
Thread by: Nekyo Subscribe
Views: 14,030
Nekyo
by Nekyo
03-02-2021|05:28 PM
Replies: 0
Views: 14,030
Hello I am currently working on a project where spheres created from MASH are bouncing around. Each sphere has it's own shader. I want to bake...
Thread by: AverageRigger Subscribe
Views: 9,731
AverageRigger 20-11-2020|04:38 PM
Replies: 1
Views: 9,731
I am Trying to create a flame using Bifrost Aero.When i render it,it looks blurry.I tried putting lower value in master voxel but still it gives...
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Views: 6,615
ArenaAdajan 07-11-2020|04:33 AM
Replies: 0
Views: 6,615
hello. i need an advice how to make following set up: i need a fix amount of particles, which should randomly fly around in a specified volume and...
Thread by: mickhah Subscribe
Views: 5,852
mickhah
by mickhah
27-10-2020|06:00 PM
Replies: 0
Views: 5,852
I'm using Maya 2020 and Mash Flight node to animate a school of fish. As in this tutorial by Ian Waters I've middlemouse dragged a locator to...
Thread by: mio Subscribe
Views: 20,254
mio
by mio
07-08-2020|10:04 PM
Replies: 0
Views: 20,254
https://www.instagram.com/p/B5x8uGmnztw/ :help: 1)i know How to do jiggle in MASH but want it to come out from surface of the sole like in this...
Thread by: Nightcrawlerrr Subscribe
Views: 10,723
Nightcrawlerrr 13-07-2020|04:37 PM
Replies: 0
Views: 10,723
Hi, i made a pendular and added a nail constraint and gravity. I hit play and it moves ok. Then i duplicated it a several times with "duplicate...
Thread by: e-anima Subscribe
Views: 18,938
vcastro
by vcastro
17-05-2020|02:55 PM
Replies: 1
Views: 18,938
Hello Simbly Maya ;) , I am working on a project using Maya 2011. There is this character with jetpacks. :help: :happy: So is there anyone who...
Thread by: phoenix1987 Subscribe
Views: 18,661
Acituanbus 27-01-2020|05:05 PM
Replies: 6
Views: 18,661
hello i am trying to render a smoke effect with bifrost aero. the smoke shows in render when voxel size is0.4 or more. but when i use 0.3 or less it...
Thread by: fadyzkria Subscribe
Views: 10,099
fadyzkria 05-11-2019|11:13 AM
Replies: 0
Views: 10,099
hello. i have a meadow and need to control y-scale of grass with a map. i can't figure out which MASH node can do it. best result i could achieve...
Thread by: mickhah Subscribe
Views: 16,153
mickhah
by mickhah
07-10-2019|01:36 PM
Replies: 0
Views: 16,153
Hello. How can I export the sphere particles that the maya nParticles uses as FBX? I don’t want to triangulate them and turn them into one mesh, I...
Thread by: Cactus on Fire Subscribe
Views: 10,157
Cactus on Fire 12-09-2019|06:41 PM
Replies: 0
Views: 10,157
Hello! I'm working on a scene were a car drives on a dirty road, which creates a lot of smoke/dirt. I did it with maya fluids pretty fast, but...
Thread by: bybyle Subscribe
Views: 11,684
bybyle
by bybyle
04-07-2019|05:44 AM
Replies: 0
Views: 11,684
Hi im new here. I have been having this problem, i have a fully rigged character with face expressions, and i applied soft body in the nparticle...
Thread by: Frost7 Subscribe
Views: 8,910
Frost7
by Frost7
16-05-2019|06:55 AM
Replies: 0
Views: 8,910
hello, i use maya 2018. i like to handle the y position by the offset node via texture but i allways get a soft transition between black and white....
Thread by: klinggone Subscribe
Views: 10,829
klinggone 02-12-2018|10:20 PM
Replies: 0
Views: 10,829
Hi, I'm having trouble of a glass breaking simulation. I want my wine glass to hit a wall and break after it hits the wall. It's more like someone...
Thread by: Faker513 Subscribe
Views: 8,795
Faker513 04-11-2018|01:18 PM
Replies: 0
Views: 8,795
Hello guys, So I tried to rig a car with dynamics, everything went well, but it seems like the latices for the wheels doesnt follow and so if I...
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Views: 8,832
bybyle
by bybyle
05-10-2018|08:12 AM
Replies: 0
Views: 8,832
I've been following a reallusion tutorial and animating characters in iclone and exporting as alembic into Maya. Everything is working fine except...
Thread by: Shermon Subscribe
Views: 10,440
Shermon
by Shermon
16-07-2018|10:35 PM
Replies: 0
Views: 10,440
Hey - I am trying to make a jester's hat. I need the hat to be floppy with little white balls at the end of each spikey bit. The hat is attached to...
Thread by: twyeld Subscribe
Views: 9,388
twyeld
by twyeld
21-05-2018|11:32 AM
Replies: 0
Views: 9,388
I am trying to simulate the motion of a double pendulum in maya 2018, but can't figure it out. I have tried both ncloth and using a gravity field,...
Thread by: bmyonatan Subscribe
Views: 9,752
bmyonatan 01-03-2018|09:09 PM
Replies: 0
Views: 9,752
hello. i'm wondering, if there is any way to instance particle emitters. i want to use curve flow so that created particles were replaced by...
Thread by: mickhah Subscribe
Views: 10,356
mickhah
by mickhah
02-02-2018|04:55 PM
Replies: 0
Views: 10,356
Hi hi! I'm new to the forum and kinda new to Maya, and I have this issue that's been irking me for the past two days. I've been modeling this...
Thread by: k1m1 Subscribe
Views: 10,315
k1m1
by k1m1
07-01-2018|05:28 AM
Replies: 0
Views: 10,315
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