Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
first sorry about my english. i have a 1000 plane. there are have a 4 vertex each plane and they spread in UV Editor. i want each plane 4...
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demisoda6 18-01-2024|04:46 PM
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Looking to procedurally stretch a noise node and have it face the camera at all times. I've had success getting the texture to stretch along the...
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schnackshack 20-01-2024|06:18 PM
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