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Search: Posts Made By: nitzamc
Posted By nitzamc On 14-03-2013 | Views: 2,557 Replies: 2
you know what is the problem? i have it exported as .fbx alright with that when i import that fbx into maya it apears with triangles but when i import same fbx in max it apears in quads how is that...
Posted By nitzamc On 14-03-2013 | Views: 2,557 Replies: 2
ok hey everyone i have created a 3d character model in quads and exported to fbx from 3d max to maya
and when i open the model in maya it opens in triangles and i dont know why plus i want cut uv...
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