Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-03-2013 , 08:33 PM
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a very wierd problem in TRIS & QUADS! pls help

ok hey everyone i have created a 3d character model in quads and exported to fbx from 3d max to maya
and when i open the model in maya it opens in triangles and i dont know why plus i want cut uv edges to texture it and i cant because it is in triangles pls help me! i dont know whats going on

# 2 14-03-2013 , 09:00 PM
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# 3 14-03-2013 , 09:06 PM
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you know what is the problem? i have it exported as .fbx alright with that when i import that fbx into maya it apears with triangles but when i import same fbx in max it apears in quads how is that possible?

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