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Posted By Hypernova On 10-12-2014 | Views: 3,162 Replies: 0
This is not strictly just a maya issue, but I'm hoping texture artists will be familiar with using mudbox to Ptex paint textures for maya.

Using mudbox2015, I have a model with a painted texture,...
Posted By Hypernova On 20-10-2014 | Views: 2,686 Replies: 0
The head of my model has it's geometry scrambled.

It was fine when I saved it last night, but I opened the file this morning to discover that the head geometry has vertices merged all over the...
Posted By Hypernova On 07-05-2013 | Views: 1,605 Replies: 1
I have a camera projection on an object based on perspective. I selected some of the faces and created another planar projection. Now I want some of the faces to return as part of the first camera...
Posted By Hypernova On 21-10-2012 | Views: 11,350 Replies: 3
Forum: Maya Modeling
Is there a function within maya to connect a single vertex to an edge? I want to snap a vertex(circled red) to an edge(green line) so that it's then connected to that edge (to close a gap). Thanks...
Posted By Hypernova On 19-10-2012 | Views: 2,196 Replies: 2
I have shadows appearing on the default lambert shader (the mace) in this render, but none on the phong shaded objects that are meant to be metal weaponry. What am I doing wrong? Should I use another...
Posted By Hypernova On 18-10-2012 | Views: 2,059 Replies: 2
Forum: Maya Modeling
Thanks. I didn't notice the multiple vertices on the border edge bunched up together
Posted By Hypernova On 18-10-2012 | Views: 2,059 Replies: 2
Forum: Maya Modeling
Why are my normals pointing out at perpendicular angles? And originating from nothing? It's affecting how the border edge extrudes. Is there anything I can do to correct it? :beer:

52712
Posted By Hypernova On 05-09-2012 | Views: 2,960 Replies: 3
Yeah, it was something similar. Maya assigns to the default light set if you leave 'illuminate by default' checked. I'm just going to live with the "light bleeding" into other objects
Posted By Hypernova On 04-09-2012 | Views: 7,128 Replies: 17
haha sorry I didn't explain it very well. It's like speaking another language when trying to explain using maya terminology
Posted By Hypernova On 02-09-2012 | Views: 2,960 Replies: 3
All new lights I create appear under the defaultlightset in the light linking editor. Somehow a directional light I'd created a while ago is the only one not part of the set, although it was at some...
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