Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 02-09-2012 , 02:47 AM
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Created lights are appearing under defaultlightset

All new lights I create appear under the defaultlightset in the light linking editor. Somehow a directional light I'd created a while ago is the only one not part of the set, although it was at some point.

I think it's causing problems with my light linking, because although I specify which lights are linked to objects, it seems to ignore the specification if its under the defaultlightset.


Am I lacking in some basic knowledge?

# 2 02-09-2012 , 08:07 AM
daverave's Avatar
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I dont know but you could try turning the default lighting off its at the bottom of the first tab of your render settings...............dave




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Last edited by daverave; 02-09-2012 at 11:23 AM.
# 3 05-09-2012 , 11:22 AM
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Yeah, it was something similar. Maya assigns to the default light set if you leave 'illuminate by default' checked. I'm just going to live with the "light bleeding" into other objects

# 4 05-10-2012 , 05:30 AM
zestken's Avatar
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I find that putting new lights under defaultlightset is quite the normal behavior as far as I know from Maya 2012.

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