Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-05-2004 , 05:28 PM
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modelling muscles

ello,

when shaping arms into muscle how do you go about it? I have a smooth poly arm which I want to make a much more defined muscular surface. Is it ok to cut up the mesh to get exactly the right shape you are after or do you need to be much more structured, i.e. follow the rest of the surface edges etc?


cheers

Rich
# 2 04-05-2004 , 05:41 PM
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lots of differnt way to go abput it.. can cut it up if you wnat i just use split polygon tool and add edges and pull and push....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 3 04-05-2004 , 06:11 PM
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yeah sorry that is what I meant by 'cut it up'.

do you have to be careful how and where you split, incase it shows up after smoothing and rendering?

cheers kurt


cheers

Rich
# 4 04-05-2004 , 06:30 PM
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nope.. you can place them any where just try and keep the gep as clean as you can...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 04-05-2004 , 06:35 PM
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ok, thanks a lot kurt.


cheers

Rich
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