Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 09-08-2004 , 10:44 AM
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kurt's cartoondog

hiya all,

kurt's cartoondog part I

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Last edited by luke; 09-08-2004 at 10:48 AM.
# 2 09-08-2004 , 11:57 AM
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nice start dude! keep it comin' user added image


...
# 3 09-08-2004 , 12:23 PM
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Wow this tut is popular. Good job.

# 4 09-08-2004 , 02:32 PM
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tanks ransick! tanks rubberchicken!

cartoondog tut is cool!

kurt's cartoondog part II

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# 5 09-08-2004 , 03:08 PM
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Great start keep going....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 6 09-08-2004 , 06:30 PM
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tnx kurt!!!

ok. i got stuk now.
when i hit "edit polygons /merge vertisees"
(after neck and skul are "edit polygons/combine/union" in part III)
it stays three. what should i do to make them actually one vertice?
tips are welcome tnx ;-)

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# 7 09-08-2004 , 06:57 PM
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i have set distance in merge vertice option box to 10. now it seems to work

# 8 09-08-2004 , 11:10 PM
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Originally posted by luke
i have set distance in merge vertice option box to 10. now it seems to work

glad you sorted it out user added image

your wip is looking good so far

# 9 10-08-2004 , 05:58 PM
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tanks kevin :-)

kurt's cartoondog part III

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# 10 10-08-2004 , 06:56 PM
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help!!!!

excuse that bothers to you already enters my question helps please
thanks... TomyZ

# 11 10-08-2004 , 08:25 PM
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Nice progress luke, keep at it user added image


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# 12 11-08-2004 , 09:44 AM
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kurt's cartoondog part IIII

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